Streamlining the mobile user experience for competitors at Pinnacle: The Olympics of Hackathons.
UI/UX Designer
Prototyper
Arlene Chen (me)
Michael Yoo (Design Director)
Figma
5 months
Many students miss out on opportunities to connect with their school community such as joining clubs and events that cater to their interests. This is especially true amidst a pandemic when promotions for clubs are scattered on many different social media platforms. Both introverted students and those who are inactive on social media may miss out on opportunities to mingle with like-minded individuals, become a leader, and stay organized.
Write and assemble a 60-second video trailer that reveals the plot points about a fictional television series or film story of your life, with you as the protagonist (main character). The trailer must communicate your unique personality.
In accordance with the hackathon theme, we were required to build a project relating to the cinema.
We established our inspiration from MadLibs and tried to put a twist on the concept with a final film animation of the story that users compiled.
Twenty: A Pandemic Story, solves the presented challenge by telling the story of Arlene’s experience during the pandemic and the thoughts she had while reflecting.
It communicates these ideas through a pandemic horror-dramedy where the character ponders the thought of life in an alternate reality without the pandemic.
After considering the possibilities and the ‘ideal’ life for a 20 year old, she comes to the conclusion that the pandemic helped her slow down, harbor her relationships, discover new interests, and find her passion.
There is an arc throughout the trailer parodying the initial horrors of the pandemic through a comedic lens, a vibrant alternate reality, and a sentimental montage of Arlene being satisfied with the memories she made, despite the rough beginnings.
The overall theme is acceptance and the discovery of oneself through environmental challenges in young adulthood.
UniHub is a centralized system for university scheduling where students can view upcoming assignment deadlines, club events, applications, lectures and more.
View classes, clubs, and upcoming deadlines.
Check upcoming sessions for clubs and applications to join executive teams.
Toggle between three calendar views to organize school assignments, clubs, and more.
To enhance our understanding of the positives and negatives students experience while engaging with their university after-hours, we came up with several research questions which were used in question boxes posted on social media. Key inquiries included:
Due to the 36 hour hackathon time constraints, a limited number of students replied to our inquiries on social media. As university students, we included our own pain points in addition to our friends on social media to highlight some key factors.
To get a better understanding of our targeted demographic, we created two user personas. Both are in university; however, one is in her first year while the other is in his fourth year. This was done to get an idea of the different student perspectives, as they are at opposite stages in school.
After the research process, we identified several important design requirements and features that would be the most beneficial for users.
For efficiency, we worked on our low-fidelity wireframes and added some text in order to clearly visualize our ideas.
The design of UniHub is meant to appeal to students and have a more playful edge in comparison to a strictly corporate feel. We wanted it to feel fun and casual so that students would not feel overwhelmed.
After creating our style guide, we designed the high-fidelity wireframes with usability in mind.
Minor changes to the design were made after the hackathon to preserve the original and enhance it for accessibility.
uDirect is an eccentric interactive storytelling mobile application for movie lovers.
The inspiration for uDirect came from MadLibs; a phrasal template word game that is known to be funny and entertaining. Our love for story-based adventure games and iconic movies inspired us to create this cinematic twist on MadLibs. Furthermore, we thought it would be fun for users to have control over the narrative and be pleasantly surprised with the visual results.
uDirect is a mobile entertainment application that allows users to make their directorial debut and take control over one of many quirky scripts that require their masterful final touches. Once a script has been chosen, players can name their main character and cast their main character based on the headshots provided.
Many elements of the offbeat story can be controlled such as the setting (users can choose if they want the story to take place on the beach, in outer space or the jungle), pets, names, vocabulary, food, and musical score.
After all the components are selected, uDirect allows players to watch the completed film containing cinematic visuals and witty dialogue featuring your decisions. With over 27,000 possible combinations, the fun is endless!
For efficiency, we worked on our low-fidelity wireframes and added some text in order to clearly visualize our ideas.
The design of uDirect is meant to be bright and playful. Each colour is bold and often associated with fun games.
After creating our style guide, we designed the high-fidelity wireframes with usability in mind to ensure a smooth game experience for players.
Before RBC, I was a third-year Interaction Design student at Sheridan College with no corporate work experience.
My design experience was limited to collaboration with peers of a similar age from school, participating in hackathons, and volunteering in extracurriculars. Therefore, I was a little intimidated by the thought of working with experienced adults.
During the first week, I was introduced to my manager, Robin, my mentor, Ryan, and the entire design team. Soon, I learned about the team HomeX and its purpose. Since HomeX is focused on simplifying the client and mortgage application and servicing experience, I had to quickly learn a lot about encumbrances.